Супер секретная комната — тип комнат, добавленный в Wrath of the Lamb. Расположена на каждом этаже.
Похожа на Секретную комнату тем, что они обе не отображаются на карте, а также открываются с артефактом Рентгеновское Зрение. Но отличается тем, что граничит только с одной комнатой (но только с обычной или комнатой жертвоприношения; с остальными, например, с Магазином, эта комната граничить не может). Одновременно с одной комнатой, Супер секретная комната может одновременно граничить с двумя комнатами (одна из которых — Секретная).
Примечательно, что эта комната не отобразится на карте, даже если у вас есть предметы, показывающие где Секретная комната, такие как Карта Сокровищ, карты Таро «XXI Мир» и «XIX Солнце». После обнаружения данной комнаты, на карте показывается значок Секретной комнаты, но с серым вопросительным знаком.
Несмотря на это, Супер секретную комнату можно обнаружить, если подойти к стене, имея при себе Шапку Шахтёра.
Есть супер секретная комната в виде комнаты из «Тёмного сундука» , есть у неё одна особенность — если там создать любые сердца ( красные или синие) то они автоматически станут чёрными и их можно будет подобрать как чёрные , можно сделать это с помощью Попрошайки или карты таро » VI The Lovers»
Содержимое
- Комната Преисподней
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- Фон: Преисподняя
- Содержит: 1 или 2 красных сундука
- Комната Собора
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- Фон: Собор
- Содержит: Одно вечное сердце
- Особенности: Использование в этой комнате артефакта «Переносной Автомат» создаёт вместо обычного сердца вечное сердце. Наличие примерно 40-50 монет и артефакта «Счастливая Ножка» даст вам примерно 20-30 вечных сердец.
- Комната сердец
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- Фон: Утроба/Матка
- Содержит: 7-8 обычных сердец
- Комната брелоков
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- Фон: Подвал
- Содержит: один брелок
- Комната Фортуны
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- Фон: Некрополис
- Содержит: Автомат Предсказаний
- Особенность: Использование карты Таро «Колесо Фортуны» создаст Автомат Предсказаний в этой комнате.
- Комната карты
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- Фон: Библиотека
- Содержит: одну карту Таро
Комната «I Am Error»
- Фон:Неизвестен
- Содержит:MISSING NO.
- Особенность:Эта комната появляется с маленьким шансом вместо Супер-секретной комнаты
Стратегия поиска супер секретной комнаты
Секретная комната расположена на каждом уровне, в отличии от простой секретной комнаты, которая граничит с 2-4 комнатами, граничит с только 1 (всегда), что делает её трудно-находимой. Самый простой способ найти её — подобрать артефакт Spelunkers Hat или X-ray, или артефакты с бесконечными взрывами (Dr Fetus…). Может граничить с двумя комнатами, если одна из них — простая секретная комната.
Галерея
Новый вид очень тайной комнаты в The binding of Isaac rebirth.Содержит черное сердце.
Новый вид очень храмовой тайной комнаты в The binding of Isaac rebirth.
Так выглядит Супер-секретная комната «I am Error»
The Super Secret Room is a room type added in the expansion, Wrath of the Lamb.
Behavior
It is similar to the Secret Room in the way that they are not shown on the map when adjacent to it without the Spelunker Hat, and have to be opened either with explosives or the XRay Vision item.
Additionally, instead of being located in the typical horseshoe pattern with at least 2 or 3 rooms adjacent to it, this room type can only border one other regular room (but not a non-regular room, such as the Item Room). While adjacent to only one regular room, it can still also be next to the regular Secret Room. Note that the Super Secret Room can be next to a Spike Sacrifice Room.
The room is available on every floor.
Notably, the room will not become visible on the mini map even if you have items that would reveal the regular Secret Room, such as the Treasure Map and map-revealing Tarot Cards (XXI The World or XIX The Sun). Once discovered, the map icon is displayed, similar to the icon for the Secret Room but with a darker, faded question mark.
Contents
The contents of the Super Secret Room differ from the common Secret Room. Depending on what you find inside, the room will also have a specific appearance.
- Sheol Room
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- Backdrop: Sheol
- Contains: One or two Red Chests
- Special Features : Anything that makes something with a possibility of dropping a random item, such as Justice, Portable Slot, Wheel of Fortune, or Judgement will spawn an item specific to Devil Rooms.
- Cathedral Room
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- Backdrop: Cathedral/Catacombs
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- Contains: One Eternal Heart
- Special Features: Anything that drops a random heart drop, such as Justice, Portable Slot, or a regular slot machine spawned by Wheel of Fortune, will spawn an Eternal Heart when used in this room.
- Heart Room
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- Backdrop: The Womb / Utero
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- Contains: Seven to eight normal Hearts
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- Special Feature: Anything that drops a random heart drop, such as Justice, Portable Slot, or a regular slot machine spawned by Wheel of Fortune, will spawn a full Heart when used in this room.
- Trinket Room
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- Backdrop: Cellar
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- Contains: One Trinket
- Fortune Room
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- Backdrop: Necropolis
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- Contains: Fortune Telling Machine
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- Special Feature: The Tarot Card Wheel of Fortune will spawn Fortune Telling Machines while in this room.
- Card Room
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- Backdrop: Library
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- Contains: Random Tarot Card
- Void Room
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- Backdrop: Dark room
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- Contains: Black Heart
- Pill Room:
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- Backdrop: Basement
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- Contains: 5 random Pills
Finding the Super Secret Room
Despite the difficulty of discovering the Super Secret Room, there are various strategies and circumstances that can make finding one easier.
- When level is generated, the Super Secret Room is counted as generic «special» room (Treasure, Boss room etc.) and will be at the end of the «branches» of the level.
- Try to bomb the walls of any room with a side that would not share a perimeter with any other room, except if it is the regular secret room. In most cases, it is located at the edge of the map.
- Some rooms have monsters that can be exploited into creating a hole in the wall, like Boils, Vomit Grimaces and Gurgles.
- If the Curse Room borders with the Super Secret Room, it automatically reveals the room with a spiked entrance to it (as with the regular secret room).
- Any random teleportation method (pills, teleport etc.) has a chance of teleporting the player to a Super Secret Room.
- Items that replace the player’s shots with explosive shots (Dr. Fetus, IPECAC etc.) can be extremely helpful in finding Super Secret rooms by exhaustively checking each wall surface with explosions.
- Any explosive Activated Item (Kamikaze!, Mr. Boom) can be helpful as well, although less so due to the health loss or the recharge needed to repeatedly use them.
- The room can be spotted with X-Ray Vision. If a player enters the regular Secret Room and this room is adjacent to it, the Super Secret Room will not be shown on the minimap. However, since X-Ray Vision opens up all possible connections to adjacent rooms, the room can still be found without use of the minimap. Once you walk into the room, it will be revealed on the minimap and the usual sound will be played (also works with Spelunker Hat).
- The Rebirth pill effect «I Can See Forever» acts as a single-floor version of X-Ray Vision, and will thus also reveal the room.
- As of Wrath of the Lamb 1.3/1.33, a different sound plays when the Super Secret Room is revealed to that corresponding to the Secret Room. This allows the player to know which variety of room has been revealed before entering it.
- As with all normal end rooms, the super secret room has a chance of bordering the normal secret room. If you have found the normal secret room and it only borders two other rooms, there is a small chance that the secret room also borders with a super secret room as well.
- In rare conditions the Super Secret Room borders the Secret Room to the one and a «special» room to the other side instead of a normal room.
Notes
- The Tarot Card XVIII The Moon has a low chance of teleporting the player to the Super Secret Room.
- The Treasure Map and Tarot Card XIX The Sun will not reveal the Super Secret Room.
- All regular chests in the Super Secret Room will turn to red chests, identically to the Left Hand trinket.
- As of Rebirth, just like Secret Rooms, the Super Secret Room does not close upon leaving. This can be used to your advantage at times — for example, to farm a Blood Donation Machine without needing to use multiple bombs to return and pick up hearts.
Trivia
- If you have Spelunker Hat or X-Ray Vision and you come into a room with both a Secret Room and a Super Secret Room next to it both sounds will play and overlap.
Gallery
The Sheol Room
The Fortune Room
3 Wheels Of fortunes spawning 3 Fortune Tellers.
The Heart Room
The Eternal Heart Room
An example of using a (portable) slot machine to acquire multiple Eternal Hearts in the ‘Cathedral’ Super Secret Room.
Devil Super Secret Room with a red chest and the Dead Cat item in it.
One of the instances where a Super Secret Room is adjacent to a regular Secret Room.
A super secret room next to a normal secret room on the map.
Picture showing how regular chests are replaced with red chests.
A new super secret room added in Rebirth.
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Barred Rooms | |||||
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Overview
Играешь в Repentance, а до сих пор не научился искать секретки, значит тебе сюда.
Секретные комнаты
Секретная комната
Чтобы быстро находить секретные комнаты, а не бомбить все возможные проходы, нужно просто понять как вообще генерируется секретка.
1)Хоть секретная комната и может примыкать к 1-4 комнатам, в 95% случаях она будет иметь 2 или 3 входа(один проход может быть, если генератор не сможет её создать с 2-4 проходами).
2)Все проходы в секретку не должны быть загорожены камнями, пропастью или врагами.
3)Секретная комната не может примыкать к комнате с боссом.
Супер секретная комната
Супер секретная комната находится немного по другому, но алгоритм ее поиска схож с обычной секреткой.
1)Супер секретная комната имеет только один вход.
2)Супер секретная комната не может сгенерироваться в первой комнате.
3)С очень большим шансом генерируется рядом с комнатой босса.
Лучший способ поиска секретной комнаты
Есть еще один способ нахождения секретки, и он является самым эффективным(только ради него руководство и написал).
Способ нахождение секретной комнаты заключается в том, что у вас есть комната, где по идее должен быть проход, но его нет. И если его нет, то скорее всего там секретка.
Вот примеры таких комнат
В игре не бесконечное количество комнат, и наиграв часов 150, вы подсознательно запомните большинство местонахождений секреток.
Ультра секретная комната
Ультра секретные комнаты это комнаты которые не примыкают к основному уровню. Их можно найти только с помощью: красного ключа, обломка ключа, кристального ключа и телепортироваться с помощью перевернутой карты “Луна”.
1)Ультра секретная комната должна примыкать к двум красным комнатам, а эти красные комнаты должны примыкать к обычным комнатам.
Это значит что ульта секретка не находится на краю карты, она всегда рядом с основной картой.
2)Красные комнаты не примыкают к комнате босса(вы их там просто создать не сможете),
и не примыкают если есть какое-то препятствие(тоже просто не создатся).
Вот пример, где потенциально могут находиться комнаты, и где они находятся
Заключение
Надеюсь вы узнали для себя что-то новое в этом маленьком руководстве.
Пишите если нашли ошибку или что-то не поняли.
Всем удачных поисков секреток!
Repentance added a new type of secret rooms, which can only be found via certain items that are able to create red rooms. Most ultra secret rooms contain angel items, making them very rewarding to look for. This guide will teach you how to find them much more reliably
Due to a bug, as of the current version (v4.0.3), this method is flawed on and after the Womb floor. It looks like ultra secret rooms are generated before the shops and treasure rooms are removed, which sometimes makes them appear in seemingly random spots. It still works there, but not always.
This can be circumvented if you have a trinket that allows those rooms to spawn on late-game floors, like the Wicked Crown or Silver Dollar.
Prerequisites
In order to find an ultra secret room, you will need an item/consumable capable of creating red rooms. Obviously, the most reliable one the Red Key, but you can also use Cracked Key or Soul of Cain. The Crystal Key trinket opens red rooms too, but you can’t control it so it won’t be very helpful here.
Since red rooms cannot be created in greed mode, ultra secret rooms are limited to regular runs.
Generation Rules
Under normal circumstances, an ultra secret room will be generated between 2 (sometimes more) red rooms.
- At least one of these red rooms must be connected to any special room (treasure room, shop, arcade, regular or super secret room etc)besides a boss room.
- Both of these red rooms must be connected to at least one non-red room (but it cannot be the same one if it’s the only non-red room both red rooms border with)
The level usually has 3+ possible spots for an ultra secret room, but if there aren’t any valid spots for these rules to apply, the second rule will be disregarded.
If the level generation works as intended, you will only need to create one red room to find the ultra secret room, as it is revealed immediately after you open the neighboring red room.
Here are some useful examples of valid and invalid locations of ultra secret rooms. Obviously, there are many more possibilities, but these are going to be the most common:
- Gray square = regular room
- Gray square with a star = special room
- Bright red square = red room near a special room
- Dark red square = red room near a regular room
- Question mark = possible ultra secret room location
Map Examination
Now that we know the rules abided by ultra secret rooms, we can start looking at the map of our floor. Having items/cards that reveal parts of the map will help immensely. If you don’t have any, just rely on your gut until you’ve full cleared the floor. Make sure you have a good understanding of how to look for super secret rooms, since they often act as the final piece of the puzzle when it comes to our task. Don’t collect any batteries you find until you’ve revealed the whole map.
First, printscreen your full map and paste it in paint.
Then, draw the possible neighboring red rooms for each of your special rooms (without looking at the rooms themselves, only look at the map!), besides the boss room. Place a white square in spots where a red room cannot be created.
Afterwards, do the same for regular rooms, but in a darker color to make it more distinct.
Now, apply the rules mentioned above. Look at the empty spots on your map with 2 or more red neighbors, at least one of which is bright red. Don’t forget about the “it cannot be the same room if it’s the only non-red room both red rooms border with” part of the second rule.
If the spot you’re examining is in an invalid position, place a white square on it. If you find a possible spot for an ultra secret room, mark it.
That’s it. Return to the game and use your item to open a red room which neighbors with one of the marked spots. If you have red rooms that have multiple marked spots near them, opening those ones should be your priority.
Keep in mind that sometimes you won’t be able to open one of the red rooms leading to your marked spot. This does not mean that your spot is invalid, you will just need to find another way to get into the neighboring red room. In my example, I was forced to go through the curse room because I couldn’t create a red room below it.
Other Examples
This is the map that I used for Sheol. Due to the bug I was talking about at the beginning of the guide, it wasn’t correct.
However, it worked fine when I tried again with the Wicked Crown trinket!
Repentance added a new type of secret rooms, which can only be found via certain items that are able to create red rooms. Most ultra secret rooms contain angel items, making them very rewarding to look for. This guide will teach you how to find them much more reliably.
Warning!
Due to a bug, as of the current version (v4.0.3), this method is flawed on and after the Womb floor. It seems like ultra secret rooms are generated before the shops and treasure rooms are removed, which sometimes makes them impossible to find with this method. It still works there, but not always.
This can be circumvented if you have a trinket that allows those rooms to spawn on late-game floors, like the Wicked Crown or Silver Dollar.
Prerequisites
In order to find an ultra secret room, you will need an item/consumable capable of creating red rooms. Obviously, the most reliable one the Red Key, but you can also use Cracked Key or Soul of Cain. The Crystal Key trinket opens red rooms too, but you can’t control it so it won’t be very helpful here.
Since red rooms cannot be created in greed mode, ultra secret rooms are limited to regular runs.
Generation Rules
Under normal circumstances, an ultra secret room will be generated between 2 (sometimes more) red rooms.
- At least one of these red rooms must be connected to any special room (treasure room, shop, arcade, regular or super secret room etc) besides a boss room.
- Both of these red rooms must be connected to at least one non-red room (but it cannot be the same one if it’s the only non-red room both red rooms border with)
The level usually has 3+ possible spots for an ultra secret room, but if there aren’t any valid spots for these rules to apply, the second rule will be disregarded.
If the level generation works as intended, you will only need to create one red room to find the ultra secret room, as it is revealed immediately after you open the neighboring red room.
Here are some useful examples of valid and invalid locations of ultra secret rooms. Obviously, there are many more possibilities, but these are going to be the most common:
- Gray square = regular room
- Gray square with a star = special room
- Bright red square = red room near a special room
- Dark red square = red room near a regular room
- Question mark = possible ultra secret room location
Map Examination
Now that we know the rules abided by ultra secret rooms, we can start looking at the map of our floor. Having items/cards that reveal parts of the map will help immensely. If you don’t have any, just rely on your gut until you’ve full cleared the floor. Make sure you have a good understanding of how to look for super secret rooms, since they often act as the final piece of the puzzle when it comes to our task. Don’t collect any batteries you find until you’ve revealed the whole map.
First, printscreen your full map and paste it in paint.
Then, draw the possible neighboring red rooms for each of your special rooms (without looking at the rooms themselves, only look at the map!), besides the boss room. Place a white square in spots where a red room cannot be created.
Afterwards, do the same for regular rooms, but in a darker color to make it more distinct.
Now, apply the rules mentioned above. Look at the empty spots on your map with 2 or more red neighbors, at least one of which is bright red. Don’t forget about the “it cannot be the same room if it’s the only non-red room both red rooms border with” part of the second rule.
If the spot you’re examining is in an invalid position, place a white square on it. If you find a possible spot for an ultra secret room, mark it.
That’s it. Return to the game and use your item to open a red room which neighbors with one of the marked spots. If you have red rooms that mave multiple marked spots near them, opening those ones should be your priority.
Keep in mind that sometimes you won’t be able to open one of the red rooms leading to your marked spot. This does not mean that your spot is invalid, you will just need to find another way to get into the neighboring red room. In my example, I was forced to go through the curse room because I couldn’t create a red room below it.
Other Examples
This is the map that I used for Sheol. Due to the bug I was talking about at the beginning of the guide, it wasn’t correct.
However, it worked fine when I tried again with the Wicked Crown trinket!
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